Metaverse Marketplace Development
Selling a virtual item is harder than selling a picture of one. Buyers want to see it on their avatar, in the light of the world it belongs to, before they pay — so the preview is the product.
Discuss your marketplaceWhat We Build
A marketplace built around 3D assets rather than flat images.
3D Preview & Try-On
Live model viewer and avatar try-on, so a buyer sees the item as it will actually appear.
Creator Upload Pipeline
Model validation, automatic optimisation, thumbnail generation and rejection with clear reasons.
Trading Engine
Fixed price, offers and auctions, settled through audited contracts with royalties applied.
Land & Space Sales
Map-based browsing for parcels and venues alongside item listings.
Bundles & Wearable Sets
Grouped items sold together, which is how most outfit and furniture sets actually sell.
Creator Analytics
Views, conversion and earnings per item so creators can see what is working.
Marketplace Features
Faceted search
Filter by category, compatibility, price and creator, fast on large catalogues.
Crypto and card
Wallet payments natively, plus card checkout for buyers who do not hold tokens.
Creator verification
Verified badges and takedown workflows, since popular assets get copied within days.
Royalties and splits
Automatic revenue splits between creators, collaborators and the platform.
Instant delivery
Purchased items available in-world immediately, with entitlements checked at load.
Moderation
Content review queues and reporting for a catalogue that anyone can add to.
Where Immersive Platforms Are Working
Virtual environments pay off where distance, scale or physical risk make the real thing expensive — that is where we focus.
Talk to our teamImmersive Platform Capabilities
Real-time 3D on the web is an optimisation problem. These are the parts that decide whether it holds up.
Performance budgets
Polygon, texture and draw-call limits agreed before art production, enforced in the pipeline.
Multi-user presence
Spatial audio, instancing and interest management so a busy space does not collapse.
Asset optimisation
Automatic LODs, atlasing and mesh merging applied to everything that enters the world.
Browser-first delivery
Playable without an install or a headset, with native and VR clients where they add something.
Permissions & ownership
Parcel, space and asset rights enforced by the registry rather than by the client.
Economy instrumentation
Supply, sinks and prices tracked live so the economy can be tuned before it breaks.
Delivery Process
The asset pipeline is built first — everything else depends on it.
Asset standards
Formats, budgets and compatibility rules defined for your world.
Pipeline and contracts
Upload validation, optimisation and trading contracts built and tested.
Storefront
Browsing, previews, try-on and checkout on top of the pipeline.
Creator onboarding
A pilot group of creators, then open submissions once the pipeline holds.
Sell What People Build
Tell us what your world contains and who creates for it. We will scope the marketplace and the asset pipeline.
Get a scope and quoteMarketplace Questions
Everything you need to know about our metaverse development work.
